How the board works
Footiq is a coach's board built on a real pitch. Everything — the session, the quiz, the clip — comes off the same plan. Here's how the pieces fit.
Plan, scenario, phase
Three words carry the whole product. Learn them once and the rest reads itself.
Plan
One matchup — your shape against theirs. A plan holds every scenario you'll drill for the game.
Scenario
A situation against the opponent — build-up vs their high press, or a low block defending a lead. One plan, many scenarios.
Phase
A single keyframe — the board frozen at one moment. Line up phases in order and playback animates between them, the way you'd walk a team through it.
Two phases of one scenario. Press play and the board tweens from the first to the second — nothing retyped.
Four tools on the board
Everything you draw is data, never a picture — so it stays editable, quizzable, and shareable.
One board, every tool: dots and ball, the three arrow kinds, a cone gate, and a highlighted zone.
Select
Move players and the ball. Drag the ball straight onto a teammate and it snaps to their feet — possession is a fact the board remembers.
Arrow
Draw a pass, a run, or a press. Each kind carries its own line so a glance reads the intent — and the engine and quizzes read it too.
Cone
Training furniture — mark a gate, a pocket, a channel to attack. The same cones you'd set out on the grass.
Zone
Highlight an area of the pitch — the space to protect, the zone to overload. A rectangle that says here.
One plan, three jobs
The same board serves the coach, the player, and the creator — each with their own loop.
Coach
Plan → session → quiz → match. Build the plan, run it live on the training pitch, quiz the squad, take it into Saturday.
Player
Assignment → quiz → reveal → knowledge. Your job on your phone, a quiz that night, the reveal that teaches, a score that moves.
Creator
Plan → take → publish. Build an explainer, record yourself over the board, publish it or export a clip for anywhere.
Questions come off the board
You never write a quiz. Footiq takes a phase from your own plan, hides one player, and asks the squad where that player should be. The right answer is the spot you drew; the wrong ones are plausible neighbours. The reveal shows the gap — and the number moves that night.
Publish a plan, keep your squad private
Publishing copies the plan — it never points back at your live work — and strips your real player names by default, sharing the shape, not the roster. Anyone can fork what you publish into their own board, and every fork carries a line of attribution back to you.
Open the board.
No sign-up. Your first plan saves to this device.